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PostPosted: Fri Jul 08, 2016 12:50 pm 
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Joined: Mon Mar 17, 2008 1:40 am
Posts: 11424
Quote:
- one CPU bar is always 50%
True. That one will probably be removed, although I'm not completely sure yet what to do with it.


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PostPosted: Fri Jul 08, 2016 1:15 pm 

Joined: Sat Jan 05, 2013 11:14 pm
Posts: 164
Location: Antwerp
in Beta8.1
Perfect for when U use a MB for equalizing/ leveling, I tried it on one of my presets where I felt I had to adjust song after song, but this tweak is great for fine tuning for sure.


Last edited by GuntherM on Fri Jul 08, 2016 1:33 pm, edited 1 time in total.

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PostPosted: Fri Jul 08, 2016 1:32 pm 

Joined: Sat Jan 05, 2013 11:14 pm
Posts: 164
Location: Antwerp
First impression in 8.2, input sound is way too high, declipper meter is going through the roof,
In the first Multiband, the old multiband re-appears at the bottom of the menu.
:arrow:
Image


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PostPosted: Sat Jul 09, 2016 7:57 am 

Joined: Sun Feb 10, 2013 6:58 am
Posts: 152
Location: Sydney, Australia
Going back to beta 1 works. Beta 2 crashes as mentioned a few posts back

C..


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PostPosted: Sat Jul 09, 2016 9:33 am 
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Joined: Thu Jul 01, 2010 12:42 pm
Posts: 137
Location: Australia
Hey Hans,

I know your busy, though I'm hoping there is a chance you can drop a few more functionality design notes around the MB/Sound/Window setting and your intention of use? Your audio snippet is no longer downloadable.


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PostPosted: Sat Jul 09, 2016 9:42 pm 
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Joined: Tue Apr 05, 2011 1:20 pm
Posts: 149
Just thought I'd add a little insight into the idea of windowing and how it relates to my Minnesota presets. Specifically the "North" version, and its "Digital" mode multiband)...

The way it works in a "normal" way... not only accomplishes what windowed hold does, but also accomplishes what windowed multiple time constants does. Not just accomplishing, but blending completely fluidly between the benefits of both of those, to the exact degree needed to perfectly adjust to the dynamics. The benefits are that it doesn't gain-ride the sound, and it changes gain quicker when the difference in input loudness is larger so relatively small changes in input loudness still cause relatively slow changes in gain.

That is done by setting "Multiband" (in "Digital" mode) > "Behavior" > "Attack Flatness" and "Release Flatness" to 0.5, and then turning up the "Speeds" > "Attack Time" and "Release Time" a LOT (WAY LOTS TONS more). Those times then become the slowest that the attack & release will operate at. Minnesota uses a 3.2 second "Attack Time"! But with the "Attack Flatness" at 0.5, the attack can end up happening VERY fast if there's a large increase in the input.

You'll also want the "Behavior" > "Release Inertia" and "Continuous Release" to be turned all the down/off. This is where I'm doing things differently in Minnesota.

Minnesota's release uses "Release Flatness" of 1.5, which makes larger releases happen slower than small ones. It also uses "Release Inertia" of 2.0, which causes the release to speed up the longer that it's happening. The result is that tiny changes (between 0-2dB) in release are allowed to happen quickly (80ms per 1 dB after release hold, and 1dB of change is already slower). Medium & large releases happen at progressively slower initial speeds, and progressively higher final speeds. So it's kind of a dual effect where the release won't ride medium to large reductions in the input loudness, but it also will eventually "kick in" fast enough for the ear/brain to not notice that the loudness changed for a split second.




Cheers 8-)




If you're not a processing freak, or freak in training, you can stop reading here if you want to.

It's very important, for either method of dynamic release speeds, to get the "Levels" > "Gate slowdown"/"Gate" set correctly. I recommend a starting point that you need a little basic math to calculate, unless you're using ~Infinity:1 "Speeds" > "Ratio" (then you can just set the "Gate" levels to be the same as the "Levels" > "Threshold level"/"Thres"). You need to do this for each band of course.

"Threshold level" + (Median Gain Reduction / "Ratio" Numerator)

So for instance... -24dB "Threshold", -10dB median gain reduction, 4:1 "Ratio" numerator is 4.

-24 - (-10 / 4)

-24 - -2.5

-24 + 2.5

Recommended starting point for "Gate slowdown"/"Gate" = -21.5 dB

Lower ratios will cause the recommendation to be higher. More gain reduction will also cause the recommendation to be higher.

Image


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PostPosted: Sun Jul 10, 2016 2:10 am 
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Joined: Mon Mar 17, 2008 1:40 am
Posts: 11424
I noticed that BETA801-002 crashed in Adobe Audition as well, and I tested it there - it looks like it is allocating too much (more than 2 MB total, when combined with Audition) memory. I'll have to optimize the memory usage at some point, for now I've changed some settings to reduce the memory usage a bit again.

BETA001 uses about 100-200 MB. BETA002 uses something like 1700 MB... :( BETA003 is going to be around 1300 MB, as I said I need to look into this...


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PostPosted: Sun Jul 10, 2016 3:23 am 
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Joined: Mon Mar 17, 2008 1:40 am
Posts: 11424
I'm going to bed now, files should be uploaded automatically within a few minutes.

Windows 32 bit:
Windows stand alone: http://www.stereotool.com/download/ster ... 01-003.exe
Winamp DSP: http://www.stereotool.com/download/dsp_ ... 01-003.exe
Windows VST 32 bit: http://www.stereotool.com/download/vst_ ... 01-003.dll

Known issues:
- Low Quality Low Latency monitoring (stand alone version) is disabled for now
- Generic plug-in (not posted) FM output to host doesn't work.
- Uses a lot of memory


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PostPosted: Sun Jul 10, 2016 4:45 am 

Joined: Sun Feb 10, 2013 6:58 am
Posts: 152
Location: Sydney, Australia
Beta 003 crashes on Win 7 64.

Hope attached helps.

C.


Attachments:
ST_Crash.jpg
ST_Crash.jpg [ 74.18 KiB | Viewed 5951 times ]
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PostPosted: Sun Jul 10, 2016 5:39 am 

Joined: Wed Jul 08, 2015 6:55 am
Posts: 6
Error Beta 002 - 003


Attachments:
error st.jpg
error st.jpg [ 170.83 KiB | Viewed 5948 times ]
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